How dicey are your dice?

How dicey are your dice?

Few people think this topic is worth considering or write about. Even among developers who make games with the dice very few spend more than a minute thinking about realistic dice implementation from statistical point of view.

Network Multiplayer is finally here!

Network Multiplayer is finally here!

Network Multiplayer has been developed from scratch As with every feature in Quadropoly, Network Multiplayer has been developed from scratch from bottom up. There are many unique features invented specifically for Quadropoly, and therefore, not available anywhere else. Here I will try to explain only those affecting user experience the most, without going into technical […]

Score system demystified

Score system demystified

Rewards Quadropoly score system is quite complex, with many elements being not 100% intuitive. The goal of the system is to reward certain behaviors which would help speed up the learning and improve gameplay for the player in a long run. In this post I will try to describe and explain all challenges and in-game […]

Advanced Monopoly Tactics

Advanced Monopoly Tactics

Almost every self proclaimed Monopoly expert will say that 2 most important nuances in Monopoly are the dice rolls distribution (the fact that 6, 7, 8 rolls much more often than 2 and 12 etc) and property landing chances (Orange set being the most frequently landed on because of the Jail position, then the Red […]

Property Trading Guide for a Property Trading Game

Property Trading Guide for a Property Trading Game

The purpose of this guide is to help players evaluate monopoly properties. Without this knowledge, most of the possible deals which could be beneficial for both parties never take place, game goes for much, much longer with little joy for anybody. Fear of giving up more than receiving keeps players from trading, ruining the experience.

Rise of the machines

Rise of the machines

How would one go about creating intelligent bots to play Monopoly, with trading being the main (if not the only) intelligence test with almost nothing to start with? It might look like a task with infinite number of variables (and it is), but don’t rush to pronounce the issue unsolvable.

Game balance

Game balance

Few people think about the balance as it is hard to get right after a handful of games. Everything related to the balance of the game should be tested on at least a few thousands of games, preferably hundreds of thousands.

In the beginning…

In the beginning…

… there was a virus. Not the kind which makes you sneeze and cook eggs on your forehead, or turns your computer into a zombie, controlled with thousands of others by a Puppet Master, but virus just the same. One could argue that everything should start with a word, but the word which cannot replicate itself, make itself heard, survive and evolve like a virus has life expectancy of a snowflake in hell.